The use of a virtual environment for FE analysis of vehicle crash worthiness
نویسندگان
چکیده
1. Description of the application area The advances in computer graphics technology plus the increased complexity of nite element (FE) simulations of the crash behavior of a car body have resulted in the need for new visualization techniques to facilitate the analysis of such engineering computations. Our VR system VtCrash provides novel computer-human interface techniques for intuitive and interactive analysis of large amounts of crash simulation data. VtCrash takes geometry and physical properties data as input and enables the user to enter a virtual crash and to interact with any part of the vehicle. The system is designed in an object oriented fashion. The data is structured into a class hierarchy derived partly from the element structure the FE models are built upon. Geometric data comprises labelled nodes with global coordinates for each time step of the simulation and labelled elements which reference the components they belong to as well as their nodes. VtCrash employs eecient data sorting methods to generate new local polygon lists with bidirectional pointers between nodes and polygons, creating a data structure suitable for the animation of all time steps of a crash test. A hierarchically built scene graph encapsulates the graphics and visual simulation features. The tree is made up of a root-node and environment-control nodes which control the animation. Finally, geometry nodes contain the topological information of the vertices as well as graphic attributes of the polygons like color, transparency and lighting. Geometry nodes can be manipulated interactively at runtime. In order to meet memory requirements and to maintain high frame rates, the polygon mesh of the model needs to be simpliied. Since it is necessary to keep the shape of the model consistent during the animation , the simpliication algorithm is applied to all time steps, identifying and preserving those vertices relevant for the animation of the deformation and eliminating the rest. The polygon decimation criteria is geometric in nature and is based on general ideas of 2] and 1]. Our virtual crash test environment is immersive and creates an actual sense of presence within the crash for the user. This is achieved through head-coupled stereo displays and gestural input techniques. Alternatively, the system can be used non-immersive with a combination of spacemouse and 2D mouse as well as stereo projection technology. The time evolution of the vehicle deformation can be controlled and manipulated in real time. Structural parts of the vehicle can …
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تاریخ انتشار 1997